This change log is likely only part of the changes, I forget to update it and I forget frequently. So some changes might not be listed here-in Changelog from 1.1 to 1.11 ------------------------------------Units------------------------------------ _____________________________________________________________________________ **************** ***Federation*** **************** Fan Fan weapon range increased from 200 to 500 T61 tank Hitpoints reduced from 1000 to 500 Movespeed reduced from 4 to 2.2 Range reduced from 800 to 700 Cost and build time doubled turet rotation decreased by 60 Guntank machinegun damage increased from 50 to 100 Gunperry movespeed increased from 6 to 7 federation construction tank Can crush trees now guncannon metal cost increased from 4000 to 6000 energy cost increased from 6000 to 8000 guncannon II metal cost increased from 3000 to 4500 energy cost increased from 4500 to 6000 machinegun fire rate increased to 0.2 from 0.3 Rx78 remodeled Build time increased from 480000 to 520000 metal cost increased from 13000 to 19500 energy cost increased from 19500 to 26000 Now has 360 degree fire arc! Damage reduced from 1900 to 1550 reduced the reload time from 0.8 to 0.7 reduced aoe from 256 to 16 Gmcannon metal cost increased from 2000 to 3000 energy cost increased from 3000 to 4000 Alex metal cost increased from 24000 to 36000 energy cost increased from 36000 to 48000 Damage reduced from 1900 to 1400 raised the reload time from 0.8 to 0.9 rx79zook range increased from 600 to 800 rx79beam movement class fixed corebooster hp reduced from 1000 to 500 range reduced from 900 to 800 Fedcom changed category to AIR from notair Changed buildtime from 40000 to 200000 (to counter repair spam) ez-8 fixed firing while moving animation. Rx79 plus Missile reload time reduced from 3.7 to 1.85 machinegun inaccuracy increased from 300 to 500 fires one missile per shot rgm79 machinegun inaccuracy increased from 300 to 500 rgm79(e) increased inaccuracy to 2000 from 1100 increased range from 600 to 700 increased fire rate from 2 to 0.5 RX79rl Missile reload time reduced from 3.7 to 1.85 fires one missile per shot Rx79 beamrifle beamrifle damage raised to 800 from 600 accuracy reduced from 500 to 700 Rx79zook Given a trajectory height of 0.5 now an indirect fire weapon range increased from 800 to 1000 becomes stationary when firing LightTurret(AA) damage versus comm increased to 300 from 100 Powered GM metal cost increased from 2000 to 2600 energy cost increased from 4000 to 6000 machinegun fire rate increased to 0.2 from 0.3 Powered GM RL metal cost increased from 2500 to 3250 energy cost increased from 5000 to 7500 bazooka fire rate increased to 4 from 3.5 Aquagm metal cost increased from 1000 to 1300 energy cost increased from 2000 to 3000 missile fire rate increased to 1.0 from 1.6 Sniper II buildtime cost increased from 120000 to 160000 metal cost increased from 3000 to 5200 energy cost increased from 6000 to 12000 Reload time reduce to 3.0 from 3.7 damage increased by 700 removed the ability to shoot while moving GMsniper reload time increased to 3.2 from 1.6 Extra reload delay for the weapon cooldown. Weapon cooldown happens faster in water. range increased from 800 to 1000 Damage doubled. FederationMechist Increased metal production from 1.5 to 2.5 Federation anti air tweaked the crap out of it and I do not want to write it all fedmine Limited to 6 Makes 10 Metal FREE **************** ******Zeon****** **************** Minovsky generator jaming range boosted to 1000 Zeon commander hitpoints reduced to 40000 Changed buildtime from 40000 to 200000 (to counter repair spam) gouf heatrod range raised from 170 to 200 Zaku construction tank Can crush trees now Goufb vulcan fire arc increased to 210 from 180 goufh Builtime reduced from 496000 to 43000 metal cost reduced from 14880 to 12900 energy cost reduced from 14880 to 9675 DOM bazooka fire rate increased to 4 from 3.5 Dodai 2 Hp reduced from 6000 to 4000 flight level reduced from 600 to 400 Magella tank Range reduced from 800 to 700 zaku2 machinegun inaccuracy increased from 300 to 500 zaku machinegun inaccuracy increased from 300 to 500 Zaku2R machinegun fire rate increased to 0.2 from 0.3 Zaku2FZ Hp increased from 3400 to 4500 machinegun fire rate increased to 0.2 from 0.3 Gelgoog beamrifle damage raised to 800 from 600 accuracy reduced from 500 to 700 Gelgoog cannon beamrifle damage raised to 800 from 600 accuracy reduced from 500 to 700 Hitpoints increased from 3000 to 3500 move rate increased from 1.2 to 2.4 energy cost reduced from 1500 to 1700 metal cost reduced from 2000 to 2125 build time reduced from 68000 to 64000 added a second beam rifle bound to the arm missile launcher Limited to 6 Zeon anti air tweaked the crap out of it and I do not want to write it all Zeon powerplant Energy production raised from 100 to 110 Gelgoog Hitpoints reduced from 3500 to 3000 Flakgun(AA) damage versus comm increased to 200 from 150 Acguy machinegun inaccuracy increased from 300 to 500 teamcolor improved. ZeonMechist Increased metal production from 1.5 to 3.0 Kampfer Removed noexplode, the shotgun is now a unit destruction weapon it has half it's old reload time moverate increased from 4.6 to 5 Zeonmine Limited to 6 Makes 10 Metal FREE xamel no longer a hover mech metal cost raised from 4000 to 6000 energy cost raised from 2000 to 4000 Dodai 2 Hitpoints reduced from 4000 to 3000 gallop transport limited to 6 metal cost raised from 2000 to 3000 energy cost raised from 1000 to 2000 added machineguns on the front increased arc of back cannon from 180 to 210 removed script based fire arc limitation and added fbi based fire arcs. Dopperweapon(gun on jetb,dodai,corebooster toriares) rate of fire increased from 0.5 to 2.5 --------------------------------------------------------------------------------- ++++++++++--------------damage enhancements and reductions-------------++++++++++ --------------------------------------------------------------------------------- Certain weapons would do more or less to a building, for example a machinegun would do more damage to a tank or something of smaller size where as a rocket would explode inside of a larger structure dealing more damage. I know you guys are going to hate it but the kampfer loses it's base raping shotgun in this version. --------------Extra Damage versus buildings--------- RX79PLUS missile from 400 to 800 RX79rl missile from 400 to 800 fanfan from 50 to 150 ZAKURLHEAVY 100RL from 450 to 900 gelgoogc 100RL from 450 to 900 gelgoogck 100RL from 450 to 900 zaku2RL 100RL from 450 to 900 T61 magshot from 200 to 300 Magella tank magshot from 200 to 300 Kampfer kampoof from 600 to 1000 kampferRL from 1100 to 3000 RX79zook zookgun from 600 to 600 Federation turret TURRETMISSILE_L from 900 to 1400 AquaGM missl from 450 to 600 missw from 450 to 900(water leaking in will deal more damage) FEDCOMTINY kampferRL from 1100 to 2000 ZECOMTINY kampferRL from 1100 to 2000 DOM 330RL from 1000 to 2000 POWEREDZOOK 330RL from 1000 to 2000 ZAKURLHEAVY legmissile from 90 from 200 ////////////////////////////////bombs DODAIBOMB from 310 to 450 jetbomb from 900 to 1300 /////////////////////////////////artillery weapons GMcannon GUNCANNONSHOT from 300 to 600 guncannon GUNCANNONSHOT from 300 to 600 guncannonII GUNCANNONSHOT from 300 to 600 Gallop RECOILESS CANNON from 400 to 800 gtank RECOILESS CANNON from 400 to 800 Xamel Xamelshot from 1500 to 2000 -----------Reduced damage versus Buildings-------- Gallop 100mm from 80 to 40 RGM79 100mm from 80 to 40 RX79PLUS 100mm from 80 to 40 ZAKUHEAVY 100mm from 80 to 40 ZAKUmechgun 100mm from 80 to 40 MSM04(ACGUY) 100mm from 80 to 40 45mm(head vulcans) from 300 to 50 zaku2 100mm from 80 to 40 zakutank 100mm from 80 to 40 gtank tankmissile from 100 to 50 RX78 45mm(head vulcans) from 300 to 50 RX78-3 45mm(head vulcans) from 300 to 50 ez8 45mm(head/chest vulcans) from 300 to 50 DOPP dopper from 50 to 2 corelander dopper from 50 to 2 jetb dopper from 50 to 2 luggun dopper from 50 to 2 toriares dopper from 50 to 2 Goufh GOUFVULCANAIR from 200 to 100 POWERED GUNCMECHGUN from 300 to 150 guncannonII GUNCMECHGUN from 300 to 150 hovertruck TMECHGUN from 25 to 10 ZAKUHIGH ZAKUIIFZ FZMECHGUN from 175 to 75 kampfer SHOTGUN from 400 to 10 **************** ******Misc****** **************** Hitspheres adjusted on a few units added transportByEnemy=0; in spring 75b1 people will no longer be able to unit nap with transports. added TransportHover=1; in spring 75b1 hovers can be transported. MANY MANY MANY NEW SOUNDS! reclaiming a building/unit is nonsensical in gundam(yeah I said it!) so it is gone! explosions can now be seen in the distance! Added noselfdamage=1; to all weapons, I am tired of any unit blowing it's self up because spring goes retarded with dumbfire missiles. -------------------------------------------------------------- ++++++++++--------------New units added-------------++++++++++ -------------------------------------------------------------- Char's gelgoog -this is a faster version of the gelgoog with a 360 fire arc Gelgoog Cannon hero(Thomas Krutz) -can fire all 3 weapons at land and air 500 more hp. Rx78-G3 -a slightly weaker version of the rx78 with a 210 fire arc -removed from build menu, I may use it for missions later on though. ------------------------------------------------------------------------------- ------------------------------------General------------------------------------ ------------------------------------------------------------------------------- Radar ranges boosted because I WANTED TO! Uvmapped: Gelgoog gelgoog hero (char aznable) gelgoog cannon gelgoog cannon hero(thomas krutz) Federation wall long Federation wall square zeon wall long zeon wall square Added support for gradual reclaim Fixed a few teamcolors that were oddly off.. 8 new units icons. 2 for the comms 2 for the hero units 1 for the rx78 1 for any radar blips 1 for the gunperry 1 for the dodai Added MANY MANY effects Reworked all sound effects Epic commanders crash land leaving a crater! -------------------------------------------------------------------------------- Goufb:800 up Dom: 700 up